Sep 05, · Documenting the round-the-clock crunches, buggy-eyed burnout, and last-minute saves, Blood, Sweat, and Pixels is a journey through development hell—and ultimately a tribute to the dedicated diehards and unsung heroes who scale mountains of obstacles in their quests to create the best games . Jan 31, · “Necessary to read by the end, my only complaint about Blood, Sweat, and Pixels is that there wasn’t more to read.” (versant.us) “Making video games is one of most transformative, exciting things I’ve done in my two decades as a freelance writer. Making video games is also an excruciating journey into Hellmouth itself/5(). Developing video games—hero's journey or fool's errand? The creative and technical logistics that go into building today's hottest games can be more harrowing and complex than the games themselves, often seeming like an endless maze or a bottomless abyss. In Blood, Sweat, and Pixels, Jason /5. Sep 05, · Blood, Sweat and Pixels Journalist Jason Schreier walks readers through the development of 10 recent games, finding marked similarities in the essential infrastructure of . Sep 04, · Blood, Sweat and Pixels is, quite frankly, a very bleak look at game development for the most part. Granted, almost all of these games turned out to Author: Paul Tassi.
Everyone hears about the horror stories of video game development but you never really get full insight. Pick it up for yourself here. Developing video games—hero's journey or fool's errand? My first instinct was to read the chapters of the games I knew about and then move on to the others, but after reading the first chapter Pillars of Eternity I was hooked and I read the book chronologically. It's a wonder games get made at all. Don't get me wrong -reading about the big picture overview of how each of these games came together was thoroughly fascinating. As an aspiring project manager and journeyman engineer, I found each tale of taking product to market fascinating.
That said, this book is simply a must read for anyone with even remote interest in videogames. Bungie's "Destiny" and it's fraught relationship with Activision that wasn't even an issue with Activision itself, as many would like to blame. Which brought up the point in my mind once again if you care about this studio or the making of said game enough to buy this book in the very first place then you as the reader are probably very aware of all this and have probably seen the video covering all the points made in the book. Trivia About Blood, Sweat, and A revealing insightful look at the trials and tribulations that go into making some of the biggest games of today.
View this review and others on my blog Chances are that if you play games you will have heard of some, if not most, of these titles, including Stardew Valley , Dragon Age: Inquisition , Diablo 3 , and The Witcher 3. The question of crunch comes up in the book, but maybe isn't focused on enough with a critical enough eye. I am not a massive gamer, but I do have my niche of games I get caught into 'The Sims', 'Need for Speed' to name a few so I was at least hoping that if I read it for work I might find something that I would like to explore further and that would give me that immersive feeling I had about playing games when I was a teenager. Readers also enjoyed.